- Loomian Legacy type chart covers 17 unique types across all battle matchups
- Every Loomian has one or two types, shaping both offense and defense
- Types carry innate perks like burn immunity (Fire) and powder immunity (Plant)
- Typeless acts as the Normal-type equivalent; Ancient works like a Dragon-type
- Memorize super-effective lines first, then learn resistances and immunities
Type Chart Basics: How Matchups Work
The Loomian Legacy type chart is the backbone of every battle decision. The game features 17 types, and any Loomian can carry one or two of them at once. Many mirror familiar monster-taming archetypes under new names, while others are unique inventions. A move can deal super-effective damage, reduced damage, zero damage, or standard damage depending on the defender's typing — and some types carry special attributes that go far beyond raw matchups.
Video Highlights:
- Full offensive and defensive breakdown of all 17 types
- Explanation of innate type attributes such as status immunities
- How unique types like Ancient and Typeless reshape classic matchups
- Comparisons to type systems in similar monster-taming games
Focus on super-effective lines first. Resistances and immunities matter most in long competitive battles, so layer them in after the basics feel automatic.
Full Offensive Matchup Table
This table summarizes what each type hits hard, what it struggles against, and what it cannot touch at all.
| Type | Super Effective Against | Not Very Effective Against | No Effect |
|---|---|---|---|
| Typeless | Nothing | Ice, Metal, Spirit | — |
| Fire | Plant, Ice, Metal, Dark | Fire, Ancient, Water, Light | — |
| Light | Dark, Spirit, Ancient | Light, Mind | Plant |
| Ancient | Ancient, Spirit | Metal, Light | — |
| Spirit | Brawler, Mind, Spirit | Dark, Ancient | Light |
| Dark | Light, Mind, Plant | — | — |
| Plant | Water, Earth | Plant, Fire, Bug, Ancient, Toxic | — |
| Earth | Fire, Electric, Toxic, Metal | Plant, Bug | Air |
| Electric | Water, Air, Metal | Plant, Electric, Ancient, Spirit | Earth |
| Metal | Ancient, Ice, Light | Fire, Water, Electric, Metal | — |
| Ice | Plant, Earth, Bug, Air | Fire, Water, Ice, Metal, Brawler | — |
| Brawler | Ice, Typeless, Metal, Bug | Air, Mind, Toxic | Spirit |
| Toxic | Water, Plant, Brawler | Earth, Toxic, Spirit | — |
| Water | Fire, Earth, Electric | Water, Plant, Ancient | — |
| Mind | Typeless, Toxic, Brawler | Dark, Metal, Mind | — |
| Air | Brawler, Bug, Fire | Ice, Electric, Metal | — |
| Bug | Plant, Dark, Mind | Fire, Bug, Metal, Air, Brawler | — |
Two pairings cut both ways: Dark and Light are super effective against each other, and Water and Electric trade super-effective hits. Switch carefully in these matchups.
Defensive Profiles and Innate Attributes
Several types come with built-in perks that operate independently of the matchup table. These attributes reward smart team construction and can swing battles on their own.
Fire
- Immune to burn status
- Melts Icicle Trap hazards on entry
Plant
- Immune to powder moves
- Walls Water and Earth offense
Ice
- Immune to freeze status
- Ignores Icicle Trap hazards
Electric
- Immune to paralysis
- Hits Water, Air, and Metal hard
Toxic
- Immune to poison status
- Pressures Water, Plant, Brawler
Mind
- Immune to Hypnotize
- Strong against Typeless, Toxic, Brawler
Notable defensive quirks from the chart:
| Defender | Key Defensive Interaction |
|---|---|
| Spirit | Brawler moves have no effect (full immunity) |
| Air | Earth moves have no effect |
| Plant | Light moves have no effect (absorbed to grow) |
| Light | Spirit moves have no effect |
| Earth | Electric moves have no effect |
Typeless covers Loomians with no other typing and behaves like a Normal equivalent. Ancient functions similarly to a Dragon-type: it beats its own type and Spirit, but resists little on offense against Metal and Light.
How to Read Matchups in Battle: Step-by-Step
Identify the Enemy Typing
Check the opposing Loomian's one or two types before selecting a move. Dual typings can cancel or stack weaknesses.
Scan Your Super-Effective Options
Cross-reference your moves' types against the offensive table above. Prioritize super-effective coverage.
Filter Out Immunities and Resistances
Remove any option with no effect or reduced damage — such as Earth moves against Air or Spirit moves against Light.
Factor In Innate Attributes
Account for status immunities and hazard interactions, like Fire melting Icicle Trap on switch-in.
Commit or Switch
If no favorable line exists, switch to a teammate that resists the incoming threat instead of gambling on neutral damage.
After each battle, review one lost exchange and identify which chart line you misread. Consistent review builds matchup memory faster than rote memorization.
Team Building Checklist and Type Priorities
When assembling a team, coverage gaps matter more than individual strength. Use this checklist to audit your roster against the chart.
Team Coverage Audit:
- Carry answers to Water, Fire, and Earth threats
- Include at least one Ancient-checking type (Metal, Ice, or Light)
- Cover Dark and Light with separate answers, not one shared pivot
- Add a hazard-control option such as a Fire-type for Icicle Trap
- Verify no single enemy type hits three or more of your team super effectively
| Priority | Recommended Coverage Role | Best Types for the Job |
|---|---|---|
| High | Physical wall against Brawler/Ice | Air, Spirit, Mind |
| High | Anti-Ancient offense | Metal, Ice, Light |
| Medium | Status absorption | Fire, Electric, Toxic, Plant |
| Medium | Hazard control | Fire (melts Icicle Trap) |
Dual-typed Loomians can patch coverage holes, but they also stack weaknesses. A typing that resists what your core fears is often more valuable than another attacker.
FAQ
Q: How many types are on the Loomian Legacy type chart?
There are 17 types in total, including Typeless. Earth merges the roles of ground and rock-style types from similar games, which is why the count differs from some other monster-taming titles with 18.
Q: What is the Typeless type in Loomian Legacy?
Typeless is the equivalent of a Normal-type. It hits nothing for super-effective damage, deals reduced damage to Ice, Metal, and Spirit, and is weak to Mind and Brawler.
Q: Which matchups deal no damage at all?
Key immunities include Brawler moves against Spirit, Earth moves against Air, Light moves against Plant, Electric moves against Earth, and Spirit moves against Light.
Q: Why does Fire beat Dark in Loomian Legacy?
The thematic reasoning is commonly attributed to fire emitting light and dispelling darkness, though the matchup also serves game balance. Fire hits Dark super effectively alongside Plant, Ice, and Metal.